- #BEST VISUAL NOVELS FOR PEOPLE WHO DONT LIKE VISUAL NOVEL PC#
- #BEST VISUAL NOVELS FOR PEOPLE WHO DONT LIKE VISUAL NOVEL SERIES#
While the visuals of its blood soaked halls can make your toes curl, the real horror comes from the game's text and dialogue. Corpse PartyĪ disturbing tale of high school students fighting for survival in a hyper-violent school. Sweet Fuse offers up a fun story, and allows players to build a relationship with the six men Saki's trapped alongside, each resulting in a different ending. A walking, talking pig named Count Hogstein has taken the park hostage, and it's up to you to solve the puzzles strewn across its various attractions. Sweet Fuse: At Your SideĪs Saki Inafune, players navigate a theme park designed by her uncle, the one and only Keiji Inafune. Its the player's job to discover the culprit, lest they find the wrong person guilty and face the bear's wrath. A mechanical bear takes charge of the building, and forces its inhabitants to murder each other if they wish to escape. It throws players into a school, but the only lesson to learn here is survival. Released earlier this year, Danganronpa is a bizarre combination of humour and high school murder. One of the only games that takes the double screens of the DS and weaves it into the story. Navigating your way through all the endings is time consuming, but it's all worth it when you finally witness its true ending. Nine Hours, Nine Persons, Nine DoorsĪ late DS release that shocked me with the depth of its story. Its humourous script is without equal, and the twists and turns of its trials will keep you glued to your DS until the judge hands down his verdict. The game that introduced me to the genre, and the beginning of a trilogy that will stick in your head forever. Five Visual Novels You Have to Play Phoenix Wright: Ace Attorney With the genre unable to make its presence known in the West through a steady stream of releases, early standouts like Phoenix Wright and Professor Layton weren't enough to prove that visual novels were a bankable property. While visual novels thrive in their native land, the process of finding a publisher or group willing to localize these works is difficult.
#BEST VISUAL NOVELS FOR PEOPLE WHO DONT LIKE VISUAL NOVEL PC#
Even now, in the age of Steam, Japanese developed PC games have trouble in making their way over to North America. While the genre found itself on platforms like the Super Famicom and PlayStation, its first home was always on Japanese PCs.
How could the visual novel genre carve out a sizeable audience when our hardware generations are defined by the likes of Blast Processing and online multiplayer experiences? The North American market had already set itself up as a market where action reigned supreme. The people enjoying the games was certainly small in size, especially when considering the effort that goes into localization.
#BEST VISUAL NOVELS FOR PEOPLE WHO DONT LIKE VISUAL NOVEL SERIES#
Many games are lucky to have any plot at all, let alone a decent one, and yet the success of the Ace Attorney series hinged on players being enthralled by its tale.ĭespite the Ace Attorney series finding an audience in the West, it never seemed large enough to guarantee a localization for future installments. Here was a game that relied solely on the strength of its script to make an impression, a facet that is key to the genre. It wasn't until the release of Phoenix Wright: Ace Attorney for the Nintendo DS that I finally understood just what I had been missing. I had wondered for years just what it meant for a game to be little more than text on a screen. This little blurb about a game destined to never come to North America served as my introduction to the genre. I've been intrigued by visual novels ever since I first came across an Electronic Gaming Monthly preview of Silent Hill: Play Novel, a Japan exclusive launch title for the Game Boy Advance.